Case Study

PlayByt Game Store Platform

Product PlayBytType Game store · publish & playLive playbyt.com

A game store where players discover and play titles, creators publish games, and the community competes on leaderboards and VS boards — with messaging and app integrations in the same stack.

PlayByt game store
The Challenge

Store, play, publish, and compete — without splitting into five products.

PlayByt needed one platform for players and creators: catalog, playable games across web and Unity/Three.js, publishing, leaderboards, VS boards, community messages, and integrations.

StoreOne platform for discovering and playing games
PublishCreators need a real path to ship titles into the store
EnginesSupport vanilla, Three.js, and Unity-powered experiences
DataMongoDB and SQL together for flexible game + user models
CompeteLeaderboards and VS boards that feel live
CommunityMessaging and integrations without a bolted-on stack
The Solution

TypeScript full-stack with engines that fit the game

Node and Express APIs, MongoDB and SQL, vanilla where it should be light, Three.js and Unity where play needs depth — plus competitive and social features on top.

PlayByt game store homepage
01 — The game store

A place to discover, play, and grow a gaming community

PlayByt is a full game store where players browse and launch games while creators publish their work. The homepage is the front door — catalogs, featured titles, and clear paths into play and community.

  • Game storefront for discovery and play
  • Featured titles and browsing flows
  • Player-first navigation into the catalog
  • Live product at playbyt.com
PlayByt games catalog and play experience
02 — Play experiences

Web, 3D, and Unity — games that run in the stack you ship

Players don't just list games — they play them. PlayByt supports experiences built with vanilla web, Three.js, and Unity Engine, wired through a TypeScript / Node / Express backend with MongoDB and SQL where each data model fits best.

  • Playable games across the store catalog
  • Three.js and Unity Engine support
  • Vanilla frontend where it stays fast and lean
  • TypeScript + Node + Express API layer
PlayByt game publishing flow
03 — Publish

Creators publish games — not just browse them

Publishing is a first-class flow. Creators can ship titles into the store, manage listings, and reach players without bolting on a separate CMS. App integrations keep the platform open to tools around the game loop.

  • Creator publishing workflows
  • Game listing and release management
  • App integrations around the store
  • MongoDB + SQL for flexible game and user data
PlayByt leaderboard and competitive play
04 — Compete & connect

Leaderboards, VS boards, and community messages

Competition and community keep players coming back. Leaderboards and VS boards surface rankings and matchups, while community messaging lets players talk shop — built into the same platform that hosts the games.

  • Leaderboards for competitive play
  • VS boards for head-to-head matchups
  • Community messaging between players
  • Engagement loops tied to the game store
Outcome

One store. Players, publishers, and community in sync.

1

Unified game store platform

2

Sides — players and publishers

3

Play stacks — web, Three.js, Unity

Live

playbyt.com

Publish, play, stack rankings, and talk — built as one game store platform, not a pile of disconnected tools.

Skills & deliverables

What we shipped

TypeScriptNode.jsExpressMongoDBSQLVanilla JSThree.jsUnity EngineLeaderboardsCommunity MessagingApp Integration

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